Product Design · Sports & Live Events · Concept

Courtside — two products, one platform for live sports.

A fan's command center and an operator's console, built on a single shared source of live events — so a decision made behind the turnstile shows up instantly in a fan's pocket. Both prototypes are live on this page.

Type
Two-product platform
Role
Product design
& prototyping
Prototypes
Fan app — mobile
Console — web
Status
Interactive prototype
01
Why it exists

Following a team is simple. Acting on it is not.

The fan

Five apps, none aware of the others

A single fan bounces between a ticketing site, a team app, a news feed, a streaming guide and a shop — none of which know the others exist. It fragments exactly when it matters most: game day, a big signing, a new drop, a playoff push.

The operator

Data in silos, decisions in spreadsheets

Teams and venues face the mirror image. Sales in one tool, the schedule in another, fan sentiment in a survey nobody reads — and the decisions that connect them happen far from the data.

The bet

Close both gaps at once

One place for fans to follow, attend and buy. One place for operators to schedule, sell and learn. Both reading from the same underlying events, so the two sides always see the same game.

Fan experience Operator tooling Ticketing Two-sided platform Live sports
02
The central bet

Two products, deliberately separated.

The most important early call was to not build one app with a "mode switch." Fans and operators are different people, in different contexts. A fan is on a phone, on the move, making a quick personal choice. An operator is at a desk, scanning dense numbers, making a commercial call across thousands of seats. So Courtside is two products that meet at a launcher — dark, high-energy and broadcast-style for fans; clean, light and analytical for operators.

The visual split isn't decoration — it signals which world you're in.

03
The Fan app · Mobile-first

Everything you follow, in one pocket.

The job: make it effortless to keep up with the teams you follow — and act on them. Five fragmented apps collapse into one coherent place, optimized for the phone and for game day. Try it — follow a team, buy a seat, switch it, or shop the drop.

Live prototype · tap around the phone
Open the fan app fullscreen ↗
Home is a launchpad, not a feed
Stripped to the few things that matter today: your next ticket, your teams, what's coming up, the latest headline. A glanceable answer to "what's next for me?", not an endless scroll — everything heavier is one tap away.
The ticket stub is the heart
A real, perforated ticket stub — team colors, monospace seat printout, barcode — because holding tickets is the emotional core of being a fan. From there: switch seats, or list for resale.
Everything consolidated
Discover games with clear where and how to watch, buy single or season tickets, follow any team across five US leagues, read team news, and shop official merch end to end — with a live scoreboard ticker running across the top.

Collapse five fragmented apps into one coherent place — made for the phone, and for game day.

04
The Business console · Web

Sell, understand and act — in one place.

The same events, seen from behind the turnstile. The job: give the people who put games on sale a single place to sell, understand and act — with the insight sitting inside the work, not in a report nobody opens. Add an event, compare two, or read the fan voice.

Live prototype · use the left nav to move between modules
Open the console fullscreen ↗
Sales & inventory
Revenue, ticket mix, sell-through by tier, resale and a live inventory table. Every card ends with plain-language next steps — promote a slow game, reprice a tier, release holds — written where the numbers already are. Decisions happen at the data.
Compare & feedback
Put up to three events side by side with the leading value highlighted; and make the fan voice operational — a complaint about entry waits surfaces as an opportunity on the sales dashboard.
Schedule & events
Publish games and put them on sale — single or full series — reusing the same inventory table and shared data, so an event created here appears instantly in the sales view and in every fan's app.
Coming
soon

Four more modules — Merch & drops, Fan comms & news, Audience & CRM and Broadcast & watch — sit in the nav marked Coming soon, signalling the full vision without pretending capabilities exist before they're ready.

05
Design principles

Five decisions that shaped both sides.

01

Match the medium to the user

Fans get mobile; operators get web. Form follows who's holding the device.

02

Give each product its own identity

Dark and energetic for fans; light and calm for operators — so the two are never confused.

03

Spend boldness in one place

In the fan app, that's the ticket stub. Everything around it stays quiet and disciplined.

04

Put insight where the work is

Recommendations live inside the charts they come from, not in a separate analytics tab.

05

One shared spine

Fans and operators read from the same events, so the platform stays coherent as it grows — the schedule is the single source of truth that connects the two products.

06
Where it goes next

Build on the spine both products share.

The foundation is two connected products sharing a single source of events. The natural next steps build on it: turn the "Coming soon" operator modules into live tools, make insights actionable so a recommended price change updates the inventory it came from, and eventually bring a web experience to fans.

Meet fans where they are, give operators what they're missing, and keep both sides looking at the same game.

All work Get in touch